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GreenGoose is a technological
platform which uses sensors and accelerometers on stickers or credit
cards to track everyday behaviour and record it online
<more>. |
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Designed by Ngo-Bun Wong, the Stone in
the Creek is a sink mixer that makes use of natural stone in order
to control water flow and limit consumption
<more>. |
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The Waterpebble monitors
water going down the plug hole when you shower and provides feedback on
usage to prompt a reduction in consumption
<more>. |
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. Designed by Beverly Ng, the
solar-powered LED Spark Lamp aims to inform homeowners of their
daily energy use visually, in an engaging, yet simple way
<more>. |
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Designed by Young-Suk Kim, the +-Water
Meter is a digital tap meter that gives feedback on usage converting consumed litres into costs
<more>. |
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Nokia Zero Waste Chargers. concepts
for mobile phone chargers which emit zero waste
<more>. |
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Our Energy
Information (OEI), an interactive touch screen light switch that
rates you on your energy consumption through a very low-energy colourful
and animated display
<more>. |
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Count On It® scratch-off food
freshness labels aim to reduce unnecessary food waste by prompting users
to consume food products in date order
<more>. |
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Designed by Aaron Tsui, Irina Kozlovskaya,
Jasen Mehta and Sergio Silva, Rocco: The Energy Pal is a kinetic
energy harvesting rocking horse which teaches children about
energy use
<more>. |
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Developed by Laurence Kemball-Cook,
Pavegen is a paving slab that harvests kinetic energy in high
footfall environments converting it to electricity
<more>. |
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Delroy Dennisur's Power Conscience
concept provides numerical consumption data and visual prompts to
encourage energy saving behaviour
<more>. |
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Surestop is a cut-off switch
designed to save water loss, and consequent damage, through more
immediate control of household water supply
<more>.
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Blink,
designed by Sarah Schaible, is a concept design which aims to
reduce unnecessary energy usage associated with leaving lights and other
appliances on when not in use
<more>. |
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The Powerhog is a power consumption metering piggy bank
concept designed to
sensitise children to energy costs associated with running electronics
devices
<more>. |
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The Vampire Plug concept,
developed by Oliver Poyntz, is a mechanical timer power override switch
designed to reduce unnecessary power consumption by reducing the time
products are kept charging
<more>. |
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Standby
Monsters, designed by Rachel Turner, act as a nudge to remind
users to turn gadgets off properly
<more>. |
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The FlowerPod concept by Designnord is a
semi-transparent screen with an electronic flower display that grows,
blooms or wilts in response to how occupants use heating, cooling, water
and electricity
<more>. |
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The Wilting Flower,
designed by Carl Smith, changes colour and shape depending on the amount
of electricity used
<more>. |
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Fiat's eco:Drive system gives
drivers feedback on how they drive and pointers on how they can improve
their mileage
<more>. |
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Kamil Jerzykowskis BugPlug concept
aims to prevent unnecessary (and often accidental) energy consumption
<more>. |
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Inspired by the unspoilt waterfalls of the
Swedish National Park Abisko, the Abisko Washbasin encourages the
user to reflect on how much water they are using
<more>. |
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The 'Greeny' Energy meter concept provides
feedback on the energy consumption of household electronic devices
<more>. |
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The Every Drop Shower Saver® makes
it easy for the user conserve water by switching off the shower whilst
soaping
<more>. |
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Onzo's
Smart Energy Kit, consisting of a sensor, display and
integrated website, delivers simple actionable information to users in
real-time about their energy use
<more>. |
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Caroma's integrated toilet and sink
lowers overall water consumption in the bathroom
<more>. |
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Gloria Elizondo's water saving system for
manual dishwashing concept creates a cyclical flow of water for
pre-rinsing, washing and rinsing dishes
<more>. |
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Stefan
Grosvenor's Water and energy saving tap concept combines water and energy usage in an ‘equation’
to inform users of the total impact when they turn the tap
<more>. |
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Henry Ellis-Paul's
Tap Meter concept shows the
user the amount of water used each time it is used
<more>. |
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The aim of this expandable sink
concept
was to educate the user through its form
<more>. |
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The Eco Showerdrop lets you know
exactly how much water your shower dispenses and alerts you when the
recommended amount has been dispensed
<more>. |
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The Puzzle Switch
encourages people to
switch off their lights by playing on their desire for order.
<more> |
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Meghana Vaidyanathan’s
Squirt is an awareness-based water meter concept designed to instil
conservational etiquette in children aged 3 to 6
<more>. |
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The Eco-button acts as
a strong visual reminder and prompt to save electricity each time the
user’s computer is going to be left idle.
<more>
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Viktor Legin's Domestic Water Meter
concept
uses a small turbine
and sensor to measure the amount of water that flows through the shower
or tap
<more>. |
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The Viridian Light Switch Concept
aims to educate the
user by helping them recognise how much energy they use.
<more> |
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Rui Mu
explores how product
design could change selfish behaviour by designing products that only
function when shared.
<more> |
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The Building Dashboard
is a web-based
display technology that provides real-time feedback on resource use.
<more> |
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Nissan's ECO Pedal
provides tactile feedback to inform the driver that they could be using
more fuel than required.
<more> |
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The
Power Aware Cord makes
energy use visible rather than hiding it.
<more> |
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The Kill a Watt is an energy
monitor which
helps the user to
assess the efficiency of their household appliances.
<more> |
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'Eyes off road time' explores the use of
eco-feedback and persuasive technology in
influencing mobile phone users behaviour.
<more> |
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The Home Monitoring Display
shows the user where energy is being wasted.
<more> |
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NDRC's ambient persuasive tea cup aims to
make users think about the environmental consequences of over-filling
the kettle.
<more> |
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The Electric
Shock Mobile delivers a variable level of electric shock to
encourage both parties to speak more quietly.
<more> |
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The Rush'ower shower
curtain is screen-printed with heat-sensitive ink which reacts to
prolonged water consumption in the shower.
<more> |
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The Musical Mobile
constrains inappropriate use by forcing the user to play the number they
wish to dial.
<more> |
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Taylor's intelligent mobile
phone aims to encourage people to exercise polite mobile phone
manners.
<more> |
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SICS's prototype kettle
provides immediate feedback on energy use to increase awareness and
reduce consumption.
<more> |
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The
Disappearing Pattern-Tiles act as a subtle yet effective
reminder of resource use.
<more> |
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More Associates
products provide feedback to increase awareness of energy use and reduce
consumption.
<more> |
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The 'Four Point Squeeze'
mobile phone concept forces the user to cover their mouth when
talking.
<more> |
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The
JawboneTM mobile phone headset enhances
audio quality reducing the need to shout to be audible or strain to hear.
<more> |
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The Soap Sink
slowly degrades to provide a firsthand experience of consumption and
encourage more responsible water use.
<more> |
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Power Point makes visible the amount of power consumed by each
mains socket.
<more> |
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The Thermocolour Iron
provides feedback to tell the user what temperature the iron is
functioning at.
<more> |
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The Catapult Mobile
allows the user to disrupt inappropriate or offensive phone calls.
<more> |
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The
Flower Lamp reflects its
energy usage by changing its shape.
<more> |
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The Energy Saving Adaptor
aims to reduce unnecessary energy consumption resulting from electrical
products being left on standby.
<more> |
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Waterbot uses visual and auditory reminders, to help users track their water
usage and encourage them to conserve water.
<more> |
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WWF's towel dispenser
attempts to
persuade people to use less paper.
<more> |
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The Knocking Mobile
allows the caller to indicate the urgency of the call.
<more> |
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The Tyranny of the plug
appliances encourage greater reflection on energy
use.
<more> |
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The Kambrook 'Axis' Kettle uses
eco-feedback to reduce energy and conserve water.
<more> |
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The Home Joule
provides real-time visual feedback on energy consumption and costs.
<more> |
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The Speaking Mobile
allows the user to respond without speaking using simple expressive
sounds.
<more> |
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The
Energy Tree
creates an emotional bond between the user and a living tree embedded in
the device to encourage energy-efficient behaviour.
<more> |
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Nootan reveals the invisible network of electricity running through
the home.
<more> |
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The Electrical
Semaphore indicates variations in energy production to encourage
reduced consumption during peak times.
<more> |
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The Sahara Eco Shower has a
water meter which shows the user how much water they are
using per shower.
<more> |
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The WorkYou Phone
considers our dependency upon electronic devices to work on our behalf.
<more> |
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Wattson is a
wireless energy monitor which makes consumers more aware of energy use.
<more> |
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Unilever's washing liquid
tablets prescribe the correct amount of detergent to use.
<more> |
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The
Benevolent Mobile Phone concept aims to prevent inappropriate use by
encouraging users to consciously reflect on whether an interaction
should take place.
<more> |
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The Power-peg
eliminates energy waste by automatically cutting off power to fully
charged devices plugged into it.
<more> |
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The Ice Cream or Ice Caps packaging design concept creates a
visual narrative linking the effect of consuming the Ice Caps with the
effect of consuming goods.
<more> |
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Shi Yuan's Heat Sensitive Wallpaper
'blossoms' when heat is present.
<more> |
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The Hughie Sink enables the user to
capture and reuse water used in the kitchen and bathroom
<more>. |
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Baek Uyeol's Faucet Buddy concept
tells the user the temperature of water dispensed and how much water has
been consumed
<more>. |